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NPC Generator

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Advanced [show]


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear white clothing when he does not wear armor. His skin is also unnaturally pale. He wears his brown hair up. His brown eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a ruthless business man, a trait he acquired from his father.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Spy, but he got bored and became a Crown-heir. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and to be a spy again

Ideals: Optimist, Entrepeneur, Gifted. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Trym Harrington, Male Human Sorcerer 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 300 gp.


Social Check DCs


Odo Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries bastard swords. He sports a long brown beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments

History: Gifted from a young age, Odo studied abroad. A few years later when the west was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Sensitive, Addict. Bonds: Poor, Immigrant. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Odo Allerton, Male Human Paladin 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)16 (+3) 12 (+1)8 (-1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 700 gp. Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Jeweled anklet (1000 gp).


Social Check DCs


Frederick Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his golden hair well, parting it to the left. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Bricklayer, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed. Bonds: Poor, Religious, Job. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Wallace, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 9 (-1)9 (-1)
Skills Religion +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lance Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is portly but not overly obese. His hair is auburn and very short. He wears large thick round spectacles.

Personality: Eccentric and domineering, Lance will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Hunter, but he got bored and became a Architect. He now owns his own business.

Motivation: To be a Hunter again; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Impulsive, Disease. Bonds: Attractive, Job. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Marleigh, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)16 (+3) 15 (+2)9 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Heiser, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a hunchback. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others.

Ideals: Justice. Flaws: Ugly, Insane, Fearful. Bonds: Nature. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Heiser, Male Human Monk 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 11 (+0)5 (-3)
Skills Persuasion +0, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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