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NPC Generator

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Advanced [show]


Cory Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: Human compassion; and regain custody of his son

Ideals: Impeccable. Flaws: Ugly, Shy, Racist. Bonds: Rich, Family. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Cory Dayton, Male Human Sorcerer 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)14 (+2) 17 (+3)10 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. 1 Healer’s kit. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tight fitting brown shirt and pants. He has wavy brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trym was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Trym Clare, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)6 (-2) 8 (-1)15 (+2)
Skills Insight +1, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Silver comb with moonstones (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item.


Social Check DCs


Balimaar Wallace, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tight fitting blue shirt and pants. He has blonde hair. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Emotional, Antagonistic. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Balimaar Wallace, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)8 (-1) 9 (-1)11 (+0)
Skills Acrobatics +5, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Red-brown spinel (160 gp). Tourmaline (160 gp). Golden yellow topaz (600 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hubert Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Body Guard uniform. His hair is silver and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. He worked as a nervous Body Guard and found it very stressful. He used his abilities to travel the world and help people.

Motivation: To be a Unemployed again.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Attractive, Rich. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Hubert Thorpe, Male Human Monk 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)10 (+0) 9 (-1)14 (+2)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Shane Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His golden hair is smooth and relatively long. His eyes, though not visible through his cowl, are gray.

Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted, Optimist. Bonds: Attractive, Rich, Adventurer. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Shane Hadleigh, Male Human Adept 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Druidic, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Alexandrite (1300 gp). Alexandrite (1300 gp). Star rose quartz (50 gp).


Social Check DCs

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