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NPC Generator

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Advanced [show]


Lewis Harper, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a black Stetson hat and black clothes. His Stetson hat is riddled with cuts and holes. His brown eyes are slightly larger than normal.

Personality: Lewis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Lewis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich southern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Rich, Adventurer. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Lewis Harper, Male Human Druid 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 16 (+3)7 (-2) 10 (+0)12 (+1)
Skills Investigation +1, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 2d8-4, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 300 gp. Tourmaline (150 gp). Blue sapphire (1400 gp). Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Wellington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. He is bald on top and has large red tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.

History: Born in the north to a Laborer, Rolf learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. Recently the stress of being a Laborer has made it difficult for him to sleep.

Motivation: Expand his business; and to be a cook again

Ideals: Joker, Gifted. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Rolf Wellington, Male Human Rogue 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 32000 sp.


Social Check DCs


Gerald Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His red hair is braided into rings. He has a dull look in his violet eyes.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: He is greedy; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Family, Debt, Rich. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Gerald Carlisle, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 12 (+1)6 (-2)
Skills Investigation +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Manfred Tatum, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear black clothing when he does not wear armor, and is pretty ugly. He has moderate length golden hair. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He became a Apothecary soon after.

Motivation: Revenge; and marry his sister to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Job, Enemies. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Manfred Tatum, Male Human Barbarian 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)10 (+0) 12 (+1)18 (+4)
Skills Athletics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 42000 sp. Iolite (60 gp). Sardonyx (60 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Godfrey Van Es, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Persistence. Bonds: Rich, Job, Adventurer, Religious. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Godfrey Van Es, Male Human Bard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 700 gp. 1 Full Plate. 1 Full Plate. 1 Masterwork studded leather. 1 Full Plate.


Social Check DCs

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