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Advanced [show]


Gunter Clayton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered scimitar and tarnished warhammer as well. His red hair is slicked back into a classic pompadour. This hazel eyed westerner is not easily forgotten.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and to unite with his brother

Ideals: Fighting, Disciplined, Gifted. Bonds: Rich, Adventurer, Family. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Gunter Clayton, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Windsor, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His white hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Servant

Voice: Speaks in third person

Attributes [hide]

Adam Windsor, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 8 (-1)12 (+1) 12 (+1)15 (+2)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Thomas Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. With bright silver hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Bonds: Nature, Poor, Attractive. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Thomas Mitchell, Male Human Monk 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Odo Blakely, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears white trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His blonde hair is cut jaggedly and amateurishly. His ears are large.

Personality: He has always had a great fascination with Human culture. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful necromancer made him what he is. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Flaws: Ugly, Racist. Bonds: Adventurer, Mentor, Family. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Odo Blakely, Male Human Druid 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 3000 sp.


Social Check DCs


Bertram Hamilton, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, grey, dusty cloak, he is not a threatening figure. His silver hair is thinning but still full. His fierce hazel eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. As long as the job gets done he does not care how it got done.

History: Born in the north to a Guard, Bertram learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he has a crush on the local stylist

Ideals: Professionalism. Flaws: Racist. Bonds: Has a crush, Job. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Hamilton, Male Human Warrior 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 11000 cp. Solid gold idol (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A miniature golden chest with tiny emeralds lining the top (90 gp).


Social Check DCs

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