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NPC Generator

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Advanced [show]


Theodoric Kendal, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His right leg appears badly burned and disfigured. His hair is always cut to a buzz. His green unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Sculptor business at a young age. He was an apprentice working in his father's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business.

Flaws: Disease, Antagonistic. Bonds: Military, Job. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Theodoric Kendal, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Ralf Gracey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears black cloth garments or leather armor. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Fletcher in town.

History: Ralf was born with his father's beautiful face. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Mundane. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Ralf Gracey, Male Human Adept 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Robert Fidget, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is chestnut and curly. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Robert studied abroad. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Poor, Nature. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Robert Fidget, Male Human Barbarian 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 20 pp. Peridot (20 gp). Malachite (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Shelby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His blonde hair is greasy and uncared for. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Theobald was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Family, Military. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Theobald Shelby, Male Human Warrior 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 8 (-1)15 (+2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Smoky quartz (30 gp). 1 Minor magic item.


Social Check DCs


Ralf Van Es, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears bulky brown painted plate armor. He has shaved his head bald. This violet eyed northerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.

History: Ralf was born in the north. At a young age he loved to build and create. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Shy, Greedy. Bonds: Adventurer. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Ralf Van Es, Male Human Druid 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)12 (+1) 13 (+1)18 (+4)
Skills Religion +3, Stealth +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp.


Social Check DCs

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