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Advanced [show]


Charles Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of gnolls; and to get a good night's sleep

Ideals: Entrepeneur, Athletic. Flaws: Insomniac. Bonds: Enemies, Military. Occupation: Shipwright

Voice: Spits and sputters

Attributes [hide]

Charles Yorke, Male Human Sorcerer 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 10 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)5 (-3) 13 (+1)10 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 900 gp. Blue star sapphire (1200 gp). Deep blue spinel (600 gp).


Social Check DCs


Roland Lester, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He usually wears his yellow robe and has his falchion always slung over his shoulder. His hair is brown and curly. His gray eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: To be a Unemployed again; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Rich, Job. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Roland Lester, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)10 (+0) 15 (+2)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. Citrine (80 gp). White pearl (110 gp). Rose (80 gp).


Social Check DCs


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his left hand. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gunter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: To be a Map Maker again; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Disease. Bonds: In love, Attractive, Job. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Gunter Eastoft, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Heward Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. He has a small bristly mustache and wavy blonde hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: He was raised in a mountains tribe. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Flaws: Shy, Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Clayton, Male Human Adept 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 600 gp.


Social Check DCs


Charles Colby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Revenge; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Insomniac. Bonds: Poor, Enemies, Adventurer. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Charles Colby, Male Human Wizard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 18 (+4)9 (-1)
Skills Intimidation +2, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 200 gp. Deep blue spinel (400 gp). Amethyst (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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