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NPC Generator

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Advanced [show]


Manfred Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a brown and blue robe with the hood down. His chestnut hair is long and unkept. His hazel eyes peer out from beneath his deerstalker brown hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: The child of southern immigrants he idolized his mother. Over the years he perfected his riding and shooting skills. He left for the south, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Immigrant, Nature. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Manfred Hayhurst, Male Human Warrior 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)17 (+3) 17 (+3)15 (+2)
Skills Animal Handling +6, History +6
Senses Passive Perception 13
Languages Common, Orc, Elven, Halfling
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Henry Hamilton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a brown suit, black shirt, and red tie. He has moderate length red hair. He has hazel eyes and a brown hat with a black feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Henry Hamilton, Male Human Aristocrat 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Star rose quartz (20 gp). Amethyst (110 gp).


Social Check DCs


Roger Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky black painted plate armor. His brown hair is braided into rings. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south his family was never financially stable. Roger was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Assassin. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined. Bonds: Immigrant, Attractive, Religious, Poor. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Roger Kenley, Male Human Sorcerer 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 6000 sp.


Social Check DCs


Diggory Thackeray, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a yellow coat over a red low-cut shirt, and a Stetson hat upon his head, marred by teas. He sports a flattop hair cut. His gray eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 8 years old his parents immigrated from the west. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Ugly, Disease, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Diggory Thackeray, Male Human Wizard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)16 (+3) 5 (-3)14 (+2)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Celestial, Auran, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 400 gp. Eye agate (12 gp). Amethyst (80 gp). Black pearl (300 gp).


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a black poncho over his likewise colored trousers and shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trym was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Scribe job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

Trym Marlowe, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 13 (+1)8 (-1)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Iolite (20 gp). Golden yellow topaz (400 gp). Iolite (20 gp). Rhodochrosite (5 gp).


Social Check DCs

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