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Advanced [show]


Tim Garrick, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He keeps his chestnut hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his father was called into army service. A freak accident while working with his Architect father left him crippled. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes; and to be a architect again

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Tim Garrick, Male Human Expert 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. He keeps his blonde hair in a flapper bob. His thin eyebrows rest above his beady blue eyes.

Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the west. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Opinionated. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Family. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Trym Payton, Male Human Sorcerer 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 9
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 400 gp. Fiery yellow corundum (800 gp). Moss agate (16 gp).


Social Check DCs


Geoffrey Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a white suit, blue shirt, and pastel tie. His Stetson hat is riddled with cuts and holes. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Geoffrey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: He is unsatisfied with his job; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Military. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Geoffrey Nash, Male Human Expert 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)8 (-1) 9 (-1)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Lewis Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. He has moderate length auburn hair. This gray eyed easterner is not easily forgotten.

Personality: Lewis wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the east. Lewis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his brother recently and the two have been together since.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Bonds: Adventurer, Poor, Family, Job. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Lewis Prescott, Male Human Cleric 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. His hair, while still mostly black, has prominent grey streaks. His face is scarred and worn.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his mother.

History: Gomory was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Navigator.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Extrovert, Entrepeneur, Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Yeardley, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +2, History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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