Ralf Shelley, Male Human [Permalink]
Personal [hide]
Description: A 6'6" southern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is slicked back into a classic pompadour. His green unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. As long as the job gets done he does not care how it got done.
History: His father raised him in a mountain cabin. Cursed with a spirit at a very young age, Ralf has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and money/treasure
Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Rich, Nature. Occupation: Knight
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Celestial, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Heward Willoughby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. He has no hair. He has green eyes.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. Heward is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Flaws: Ugly. Bonds: Enemies, Family, Rich, Immigrant. Occupation: Painter
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 pp.
Arnold Pickering, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he very much looks the part of a Spy. His silver hair is matted, messy, and big. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Crown-heir again.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Spy
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 5 (-3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 20 pp.
Heward Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of luck on his torso, and he perpetually has his bow ready. His silver hair is cut jaggedly and amateurishly. His green eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was always a brilliant, if unscrupulous mind. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Layabout
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Robert Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His hair is long and white with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Joker, Logical. Bonds: Attractive, Rich, Nature. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 600 gp.
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