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Advanced [show]


Anselm Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is portly but not overly obese. He wears a Stetson hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Sailor profession.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Body Guard like his mother before him.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult.

Ideals: Passionate. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Anselm Paxton, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Lance Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is brown and curly. His gray eyes are slightly larger than normal.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his father.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.

Motivation: Retire the richest man in the east; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Bonds: Job, Mentor, Rich, Religious. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Lance Ridley, Male Human Sorcerer 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Everburning torch. 4 Holy water. 1 Smokesticks.


Social Check DCs


Tim Myerscough, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. He keeps his auburn hair in a flapper bob. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the north. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him

Ideals: Joker, Pacifist. Bonds: Attractive, Poor, Slave. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Tim Myerscough, Male Human Monk 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)17 (+3) 12 (+1)7 (-2)
Skills Athletics +6, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +1

Possessions: 600 gp. Jasper (40 gp). Citrine (40 gp). Aquamarine (1500 gp).


Social Check DCs


Hunter Carlisle, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. His red hair is still thick. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Disciplined. Flaws: Ugly, Impulsive, Disease. Bonds: Poor, Job. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Hunter Carlisle, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 13 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His long blonde hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Gerard Marley, Male Human Adept 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Acrobatics +7, Religion +6
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: Black opal (1500 gp). Black pearl (900 gp). Blue star sapphire (1500 gp). Onyx (70 gp).


Social Check DCs

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