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NPC Generator

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Advanced [show]


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy pastel suit. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Athletic, Persistence, Logical. Bonds: Attractive, Slave, Immigrant. Occupation: Courier

Voice: Voice breaks

Attributes [hide]

Theobald Mitchell, Male Human Warlock 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp.


Social Check DCs


Gomory Clive, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny emerald earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: Gomory was born in the south. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Gomory Clive, Male Human Aristocrat 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 10 (+0)8 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 32000 sp. White pearl (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Dalton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant hazel.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Theodoric does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Rich, Military, Adventurer. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Theodoric Dalton, Male Human Bard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)18 (+4) 6 (-2)10 (+0)
Skills Nature +6, Stealth +2
Senses Passive Perception 8
Languages Common, Sylvan, Gnome, Giant, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 100 gp.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His white hair is drawn into a tight pony tail with a cross scrunchie. His eyes are violet and beady.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a daughter. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of gnolls; and he is greedy

Flaws: Ugly, Disease. Bonds: Enemies, Rich, In love. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Lance Mitchell, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 8 (-1)13 (+1)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp. 1 Breastplate. 1 Full Plate. 1 Chain shirt. 1 Full Plate.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has a slight overbite and is overall scrawny. His white hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Arnold studied abroad. He helped his father out around the business and became quite the natural. He has worked as a Ploughman like his father before him.

Motivation: Revenge; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Enemies. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Arnold Ramsay, Male Human Warrior 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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