Trey Budd, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing the road beaten gear of a warrior. He has wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Trey wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the south to a Shoemaker, Trey learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Shoemaker. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Fighting, Disciplined, Justice. Bonds: Poor, Attractive, Job. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 25000 cp. 1 Minor magic item.
Roger Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is wearing a long, yellow cloak. He has a hunchback. With a patchy blonde beard and wild blonde hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His mother raised him in a mountain cabin. He has had some formal poetry training, and achieved minor success. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Nature, Religious. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 500 sp.
Gerald Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a club on his belt. He is portly but not overly obese. His white hair is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Servant, who enjoyed hunting, Gerald was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety.
Ideals: Fighting. Flaws: Addict, Antagonistic, Fearful. Bonds: Nature. Occupation: Mercenary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Superior lock. 1 Masterwork manacles. 1 Masterwork Artisan’s tools.
John Reed, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His hair is red, silky, and of moderate length. His eyes are hazel and he is always smoking a pipe.
Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Military. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gerard Langley, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely blue suit with white socks and a vest with buckled shoes. He is muscular with a powerful set of arms. He has no hair. His eyes are violet and catlike.
Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
