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NPC Generator

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Advanced [show]


Wymar Yorke, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His skin is flawless and his violet eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Mayor business at a young age. A gifted student he started as a Merchant, but he got bored and became a Mayor. He struck the Mayor job and began his own company from there.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Job, Has a crush. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Wymar Yorke, Male Human Barbarian 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 9 (-1)15 (+2)
Skills Investigation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Ernest Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a moderate pudge and is not very fit. His hair is brown and very short. His eyes, though not visible through his cowl, are green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Cartwright and found it very stressful. He has achieved small success as a Cartwright.

Motivation: He feels threatened by others; and to be a dyer again

Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Military, Job. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Ernest Kent, Male Human Commoner 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Orc, Druidic, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: 100 gp.


Social Check DCs


Adelard Easton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue tunic with violet highlights, and long black pants that bunch up around his shoes. His moppish blonde hair is in a traditional bowl cut. His amber eyes peer out from beneath his wide-brimmed blue hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: He was born at the edge of vast plains. Through the years after Adelard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Adelard's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.

Motivation: He is unsatisfied with his job; and to be a bellfounder again

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Adelard Easton, Male Human Cleric 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)7 (-2) 17 (+3)10 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 1400 gp.


Social Check DCs


Dustin Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, grey cloak. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent mother; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Poor, Family. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Dustin Wedgwood, Male Human Bard 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Red-brown spinel (160 gp). Coral (160 gp).


Social Check DCs


Gerald Dayton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is braided into rings. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To end his boredom; and he is content

Flaws: Antagonistic, Mundane. Bonds: Poor, In love. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Gerald Dayton, Male Human Adept 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)7 (-2) 14 (+2)9 (-1)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 800 gp.


Social Check DCs

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