Adam Deighton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His Stetson hat is riddled with cuts and holes. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Adam is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Adam lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers
Ideals: Logical. Flaws: Ugly, Addict, Terse. Bonds: Family. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Digby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long blonde hair kept up in a rat tail. He has blue eyes and a black hat with a yellow feather.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Diggory was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins.
Ideals: Fighting. Flaws: Greedy. Bonds: Enemies, Family. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 3100 sp. Moonstone (20 gp).
Dustin Merton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his blonde hair up. His amber eyes have a joyful gleam in them most of the time.
Personality: Dustin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.
History: He comes from a rich northern family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.
Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Bonds: Attractive, Rich, Family, Job. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp.
Don Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his grey robe. He has a moderate pudge and is not very fit. His chestnut hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He struck the Masseuse job and began his own company from there.
Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Masseuse
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 17000 cp. 1 Half-Plate.
Lewis Bentley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His blonde hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Lewis hails from a village terrorized by illithids. After coming to the age of reason, Lewis took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Enemies. Occupation: Glassblower
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 14 (+2) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
