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Advanced [show]


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is greasy and uncared for. His thin eyebrows rest above his beady brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Gunter Anderton, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Easton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His black hair is singed and shortened. His eyes are amber.

Personality: This man loves writing and to teach people writing more than just about anything. He has a small toy that he constantly fidgets with.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his writing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Fighting. Flaws: Ugly, Addict. Bonds: Military. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Balimaar Easton, Male Human Warrior 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)15 (+2) 11 (+0)4 (-3)
Skills Deception -1, History +4
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Drogo Coombs, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a black coat with brown slacks. His moppish brown hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal dancing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: To prove his worth to the world; and regain custody of his daughter

Ideals: Artistic. Flaws: Forgetful, Impulsive. Bonds: Rich, Family. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Coombs, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His hair is silver and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and a rival would like him out of the picture

Ideals: Justice, Joker. Flaws: Ugly, Insomniac. Bonds: Poor, Mentor. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Everard Law, Male Human Paladin 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)7 (-2) 12 (+1)16 (+3)
Skills Investigation +1, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Freshwater pearl (4 gp).


Social Check DCs


Frederick Southey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. He wears a broad hat to hide his balding. This brown eyed northerner is not easily forgotten.

Personality: This man loves dancing and to teach people dancing more than just about anything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and marry his sister to traveling adventurers

Ideals: Artistic, Gifted, Persistence. Flaws: Impulsive. Bonds: Family. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Frederick Southey, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)4 (-3) 4 (-3)14 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). A roughly beaten golden orb (100 gp). A delicate silver chain set with a tourmaline (20 gp). 2 Antitoxin. 4 Alchemist’s fire.


Social Check DCs

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