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Advanced [show]


Raymond Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is auburn, silky, and of moderate length. His eyes are a pleasant brown.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: He is content.

Ideals: Persistence. Flaws: Addict, Mundane. Bonds: Attractive, Enemies. Occupation: Bookbinder

Voice: Jittery and nervous

Attributes [hide]

Raymond Wordsworth, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 18 (+4)14 (+2)
Skills Nature +4, Stealth +5
Senses Passive Perception 14
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp.


Social Check DCs


Anselm Bradly, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. He has done his best to style his red hair to look like a famous performer. His fierce gray eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up bow and armor he uses now. He became a Hunter soon after.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature, Job. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Anselm Bradly, Male Human Paladin 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Sardonyx (20 gp).


Social Check DCs


Roger Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a black suit, pastel shirt, and violet tie. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: He would like to get married and retire; and wants a kiss

Flaws: Disease, Antagonistic. Bonds: Poor, Job, Has a crush. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Roger Northcott, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 11 (+0)8 (-1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gerald Upton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is still thick. His brown eyes peer out from beneath his wide-brimmed grey hat.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: Born in the south to a Shoemaker, Gerald learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Insane, Ugly. Bonds: Job. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Gerald Upton, Male Human Aristocrat 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Solomon Hartford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his mace. His long brown hair is drawn into a two foot long braid. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: Solomon was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Solomon Hartford, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)18 (+4) 16 (+3)17 (+3)
Skills Intimidation +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Halfling, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs

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