Dustin Coombs, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he prefers to wear blue clothing when he does not wear armor. His blonde hair is cut short with large spiked bangs in the front. His eyes are blue.
Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and to be a ploughman again
Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Nature, Job. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp. Amber (160 gp). Deep blue spinel (500 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Darkwood Shield.
Adelard Clive, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is slicked back into a classic pompadour. His eyes are amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the east to a Map Maker, Adelard learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and sabotage a competitor
Flaws: Shy, Forgetful. Bonds: Job, Adventurer, Enemies. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Blue quartz (12 gp). Blue quartz (12 gp). Malachite (12 gp). 1 Minor magic item.
Solomon Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He carries with him a set of rapiers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears a Stetson hat to cover his moderate length blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted necromantic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Military, Immigrant. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 24 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp.
Clerebold Snowdon, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear black tank tops with blue pants. His red hair is lengthy. His eyes are brown and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered south to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Professionalism, Justice. Flaws: Ugly, PTSD. Bonds: Religious. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 7 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Rhodochrosite (12 gp).
Godfrey Abram, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. His silver hair is smooth and relatively long. His eyes are brown and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Interpreter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Job, Adventurer. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. Blue quartz (12 gp). Rhodochrosite (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
