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Advanced [show]


Balimaar Everleigh, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears brown cloth garments or leather armor. His tied-back hair is chestnut. His blue eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. Balimaar was born on a far western mountains where he grew up under the tutelage of his father, an expert Bookbinder. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Flaws: Addict, Antagonistic. Bonds: Mentor, Poor, Immigrant. Occupation: Bookbinder

Voice: Indian accent

Attributes [hide]

Balimaar Everleigh, Male Human Paladin 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 50000 cp. Red garnet (80 gp). Malachite (16 gp). Malachite (16 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Heward Warwick, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His moppish golden hair is in a traditional bowl cut. His eyes are green and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with a lost civilization.

History: He got into the Interpreter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Heward Warwick, Male Human Warlock 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 10 (+0)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: Old masterpiece painting (900 gp). An abacus with copper, silver and gold markers (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kyle Tickle, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear white clothing when he does not wear armor. He wears his blonde hair up. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Kyle Tickle, Male Human Wizard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 15 (+2)9 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Red spinel (90 gp).


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with wide-brimmed hat. His long red hair is drawn into a two foot long braid. His gray eyes are passionate and lively.

Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Stylist. He has drifted from career to career and currently works as a Stylist.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Antagonistic, Mundane. Bonds: Job. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Gentry, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. Hematite (6 gp). Tourmaline (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He carries with him a set of bows on his belt, each one with a jet on the hilt. His white hair is kept up in a ponytail inside a feathered hat. His eyes are a pleasant brown.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His mother raised him in a mountain cabin. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Lance's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Lance Browning, Male Human Commoner 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 8000 sp. Star ruby (600 gp). 1 Minor magic item.


Social Check DCs

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