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NPC Generator

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Advanced [show]


Anselm Badger, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. His auburn hair, when down, is lengthy. His hazel eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Optimist. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Anselm Badger, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)15 (+2) 9 (-1)8 (-1)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Trey Everleigh, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He carries a battered sickle and tarnished glaive as well. He has a small bristly mustache and wavy blonde hair. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sold as a small child to a brothel owner, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants a kiss; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Mentor. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Trey Everleigh, Male Human Adept 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)9 (-1) 14 (+2)12 (+1)
Skills Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 100 gp. Black pearl (1600 gp). Red spinel (150 gp). Sard (70 gp). Chalcedony (70 gp).


Social Check DCs


Peter Badger, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a green costume with the symbols of death on his torso, and his gloved hand is found clutching a greatsword. His hair is brown and curly. His blue eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Mundane, Greedy. Bonds: Slave, Job. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Peter Badger, Male Human Expert 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 8 (-1)14 (+2)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aldous Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars, and sports empty pouches on his belt. With a patchy auburn beard and wild auburn hair. His eyes, though not visible through his cowl, are blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Blacksmith.

Flaws: Antagonistic, Impulsive. Bonds: Nature, Has a crush. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Aldous Spaulding, Male Human Rogue 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)14 (+2) 14 (+2)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 50 pp. Rock crystal (30 gp). Rock crystal (30 gp). Brown-green garnet (40 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Barclay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Tanner. His brown hair is lengthy and is close to two feet long. His eyes are brown and beady.

Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Tanner business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Tanner and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Guardian, Job, Family. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Solomon Barclay, Male Human Expert 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs

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