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NPC Generator

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Advanced [show]


Gerald Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. He has a white handlebar mustache and slicked back white hair. His gray eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his mother. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, In love, Adventurer. Occupation: Bowyer

Voice: Low range voice

Attributes [hide]

Gerald Gresham, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Simon Barclay, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His brown hair is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Immigrant, Nature. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Simon Barclay, Male Human Cleric 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Trym Lindsay, Male Human [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he wears silk and lounges about seductively. His white hair is thinning but still full. He wears a mask on his face.

Personality: This man loves writing and to teach people writing more than just about anything. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Lindsay, Male Human Sorcerer 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 17 (+3)17 (+3)
Skills Intimidation +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 900 gp. Gold music box (2000 gp). Brass mug with jade inlays (600 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Gold music box (2000 gp). 1 Minor magic item.


Social Check DCs


Godfrey Bentham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His head has been shaved. His green eyes peer out from beneath his small black hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Godfrey was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. Recently the stress of being a Hunter has made it difficult for him to sleep.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Godfrey Bentham, Male Human Warlock 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp.


Social Check DCs


Heward Alton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has a very tight haircut. His ears are large.

Personality: This man loves poetry and to teach people poetry more than just about anything. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a island tribe. He has had some formal poetry training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his son; and retire the richest man in the north

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Family, Nature. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Heward Alton, Male Human Barbarian 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)14 (+2) 7 (-2)11 (+0)
Skills Persuasion +2, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 31000 sp. Fire opal (700 gp).


Social Check DCs

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