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NPC Generator

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Advanced [show]


Rolf Shelley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. His auburn hair is heavily combed to the left. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Cartwright

Voice: Speaks through clenched teeth

Attributes [hide]

Rolf Shelley, Male Human Aristocrat 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Adelard Lindsay, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. With a patchy silver beard and wild silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his father.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Further expansion of business; and retire the richest man in the west

Ideals: Entrepeneur. Bonds: Attractive, Nature, Poor, Job. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Adelard Lindsay, Male Human Barbarian 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)18 (+4) 11 (+0)12 (+1)
Skills Arcana +6, Intimidation +3
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. His black hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He feeds upon the attention of others.

History: Bertram was born in the north. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage

Ideals: Passionate, Persistence. Flaws: Insane. Bonds: Poor, Attractive, Immigrant. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Bertram Walpole, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 18 (+4)5 (-3)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Bertram Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He receives visions of the future at random moments

History: Bertram hails from a village terrorized by brigands. His druidic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Insomniac. Bonds: Adventurer, Enemies, Rich. Occupation: Merchant

Voice: German accent

Attributes [hide]

Bertram Kimberly, Male Human Druid 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. Deep green spinel (40 gp). Smoky quartz (60 gp). Rhodochrosite (10 gp). 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Adam Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. With bright brown hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adam took refuge in the old dungeon and found the beat up warhammer and armor he uses now. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: Retire the richest man in the east; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Insane, Impulsive, Antagonistic. Bonds: Nature. Occupation: Cook

Voice: Indian accent

Attributes [hide]

Adam Bradly, Male Human Ranger 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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