Rolf Easton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his white hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and many goblins want him driven away
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: Just what you see.
Roland Cornish, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear brown tank tops with tan pants. He has a very tight haircut. His eyes are a pleasant blue.
Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the north to a Map Maker, Roland learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 3 years.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Logical, Fighting. Flaws: Hedonist. Bonds: Job, Slave. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 30000 cp. Alexandrite (600 gp). 1 Minor magic item.
Hunter Braxton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears an entirely black suit with red socks and a vest with buckled shoes. He wears his chestnut hair down. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Sold as a small child to a wizard, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal writing training, and achieved minor success. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Depressed. Bonds: Job, Military, Mentor. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. 2 Tanglefoot bags. 2 Tanglefoot bags. 2 Tanglefoot bags.
Bertram Blakely, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Gardener profession.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Gardener, but he was a colossal failure. Recently the stress of being a Bounty Hunter has made it difficult for him to sleep.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to be a gardener again
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job, Military. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Justin Winthrop, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His blonde hair is knotted and matted. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Around other people he will do his best to conceal his emotions and appear jolly.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a orcs raid, leaving Justin alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Wants to open a new tavern; and balancing his hectic life and new scribe responsibilities is difficult
Flaws: Ugly, Shy. Bonds: Job, Religious, Enemies. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Tiger eye turquoise (9 gp). Deep blue spinel (500 gp). Silver pearl (120 gp). Moonstone (80 gp).
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