Ralf Branson, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by teas. With a patchy golden beard and wild golden hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.
Motivation: He would like to get married and retire; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly, Addict, Shy, Secretive. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 100 gp.
Henry Hampton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is long and unkept. His eyes are hazel and he is always smoking a pipe.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Lapis lazuli (7 gp). Violet garnet (600 gp). Onyx (80 gp). 1 Minor magic item.
William Graham, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet cloak and cross-gartered yellow stockings. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Sellsword business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Family. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 gp. Peridot (50 gp). Star ruby (1200 gp). Lapis lazuli (14 gp).
Bernard Kirby, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his nunchaku always slung over his shoulder. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair is cut short. His eyes are hazel and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Bernard has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
Possessions: 40000 cp. Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item.
Thomas Wade, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing colorful clothing, dressed as a Doctor. His hair, while still mostly red, has prominent grey streaks. His hazel eyes peer out from beneath his broad green hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Junk Dealer, who enjoyed hunting, Thomas was taken on many hunting expeditions. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He struck the Doctor job and began his own company from there.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Logical. Flaws: Disease, Insane. Bonds: Nature, Job. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 pp. Gold dragon comb with red garnet eye (700 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!