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NPC Generator

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Advanced [show]


Frederick Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His skin is fair and his fingers are delicate and long. His golden hair is cut short with large spiked bangs in the front. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. Frederick was born on a far northern desert where he grew up under the tutelage of his father, an expert Body Guard. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Flaws: Depressed. Bonds: Family, Immigrant. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Frederick Kitchur, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 12
Languages Common, Giant, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Myerscough, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. His red hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is a Yochlol in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Ugly, Fearful, Depressed. Bonds: Adventurer. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Norman Myerscough, Male Human Fighter 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 42 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Gold music box (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp).


Social Check DCs


Geoffrey Dalton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his golden hair in a pixie cut. He has brown eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He feeds upon the attention of others.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He is wracked by social anxiety; and he is greedy

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Assassin

Voice: German accent

Attributes [hide]

Geoffrey Dalton, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Arnold Marleigh, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy green suit. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Sabotage a competitor; and wants to raise his children well

Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Family, Job. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Marleigh, Male Human Aristocrat 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 13 (+1)16 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Clare, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Patrick's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up shortbow and armor he uses now. Some 7 years later his spouse died after the birth of his son. Heartbroken, Patrick never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Bonds: Attractive, In love, Nature. Occupation: Cartwright

Voice: Russian accent

Attributes [hide]

Patrick Clare, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)14 (+2) 14 (+2)7 (-2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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