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Advanced [show]


Anselm Reed, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He likes to wear ponchos typically of a light blue in addition to tight pants. His long golden hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Enemies, Job. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Anselm Reed, Male Human Barbarian 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 cp. Blue star sapphire (700 gp). Chalcedony (60 gp).


Social Check DCs


William Barton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He sports red clothing, slightly heavier than average wear. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves singing and to teach people singing more than just about anything. He does not trust anyone and sleeps with one eye open.

History: William hails from a village terrorized by dire rats. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend; and he wants revenge against dire rats

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Enemies, Adventurer. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

William Barton, Male Human Aristocrat 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 800 gp.


Social Check DCs


Hunter Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Optimist, Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Hunter Cornish, Male Human Monk 10
Medium (6'6") Human, Neutral Good (CR 10)
Armor Class 13
Hit Points 42 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)11 (+0) 14 (+2)8 (-1)
Skills History +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1600 gp. Chrysoberyl (40 gp). Alexandrite (200 gp). Rich purple corundum (700 gp). Amber (40 gp). Moonstone (60 gp). Violet garnet (200 gp). Eye agate (8 gp).


Social Check DCs


Dustin Marleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle.

Ideals: Philantrophist. Flaws: Insomniac, Depressed. Bonds: Poor, Nature. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Dustin Marleigh, Male Human Druid 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)14 (+2) 12 (+1)18 (+4)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 19000 sp. Azurite (5 gp). Blue quartz (5 gp).


Social Check DCs


John Barney, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair and beard is wavy and long. His blue eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he has money and likes to spend it

Ideals: Professionalism, Philantrophist. Bonds: Nature, Job, Rich. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

John Barney, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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