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NPC Generator

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Advanced [show]


Gerald Wilberforce, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He wears his silver hair up in a very large beehive style do. His gray eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the north. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gerald hails from a village terrorized by orcs. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Gerald began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and many orcs want him driven away

Ideals: Pacifist, Gifted, Entrepeneur. Bonds: Enemies. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Gerald Wilberforce, Male Human Monk 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Anthony Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a black tunic with brown highlights, and long violet pants that bunch up around his shoes. He keeps his white hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and he wants to meet his childhood hero

Flaws: Insomniac, Hedonist. Bonds: Rich, Adventurer, Guardian. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Anthony Tyndall, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)9 (-1) 8 (-1)18 (+4)
Skills Insight +1, Intimidation +6
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Chad Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan costume with the symbols of strength on his torso. His red hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Chad's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Shipwright, his father struggled to pay the bills. He has had some formal music training, and achieved minor success. He now spends his time doing works of charity.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Extrovert, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Chad Wilberforce, Male Human Bard 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 4 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 4 (-3)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Auran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: Just what you see.


Social Check DCs


Balimaar Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of axes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His eyes, though not visible through his cowl, are green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Balimaar's homeland. Balimaar decided to take the middle way and become a bodyguard. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Balimaar Graeme, Male Human Barbarian 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)4 (-3) 17 (+3)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Arnold Dumph, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. He keeps his brown hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Joker, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Arnold Dumph, Male Human Adept 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 16 (+3)8 (-1)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp.


Social Check DCs

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