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Advanced [show]


Theodoric Wesley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and pastel handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. He has dyed his greying brown hair a little too much giving a sharp brown color. He has violet eyes.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: He was born in a small plains village. He has had some formal music training, and achieved minor success. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he wants to get laid

Ideals: Artistic, Pacifist. Bonds: Nature, Job, Has a crush. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Theodoric Wesley, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Bertram Garrick, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his black robe and has his greataxe always slung over his shoulder. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are a pleasant violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Roofer, who enjoyed hunting, Bertram was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Persistence, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Bertram Garrick, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)8 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 50 pp.


Social Check DCs


Rolf Hastings, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with Stetson hat. He has auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: Rolf was born in the south. At a young age he loved to build and create. His childhood dream was to be a Gardener, but he was a colossal failure. He has achieved small success as a Shoemaker.

Motivation: He feels kind of lost in life; and to be a gardener again

Ideals: Extrovert, Gifted, Persistence. Flaws: Depressed. Bonds: Job. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Rolf Hastings, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)19 (+4) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Giant, Halfling, Undercommon, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Norman Oakley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his whip always slung over his shoulder. His skin is fair and his fingers are delicate and long. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To get a good night's sleep.

Flaws: Ugly, Insomniac. Bonds: Adventurer, Immigrant. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Norman Oakley, Male Human Barbarian 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Banded mail.


Social Check DCs


Wymar Blakely, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long black hair kept up in a rat tail. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: He was born in the west, but his parents moved at a very young age to the south. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Roofer

Voice: Slow speaker

Attributes [hide]

Wymar Blakely, Male Human Aristocrat 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 9 (-1)11 (+0)
Skills Insight +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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