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Advanced [show]


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His golden hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.

History: Gunter was born in the north. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to clean up the streets

Ideals: Disciplined, Philantrophist, Persistence. Flaws: Ugly. Bonds: In love. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Staurheim, Male Human Fighter 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1100 gp. Tourmaline (80 gp). Red spinel (80 gp). Rock crystal (60 gp). Bloodstone (60 gp). Tourmaline (80 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Elton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Flaws: Insomniac, Insane, Impulsive. Bonds: Poor, Family. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Miles Elton, Male Human Cleric 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)17 (+3) 17 (+3)11 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Draconic, Auran, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Conway, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His chestnut hair is cut short with large spiked bangs in the front. His fierce hazel eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Layabout like his mother before him.

Motivation: Find a way to reverse the transformation of his brother; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job, Family. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Dean Conway, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 14 (+2)18 (+4)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp. Pink pearl (130 gp). Chalcedony (70 gp). 1 Half-Plate.


Social Check DCs


Anthony Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. He has styled his silver hair well, parting it to the left. His fierce hazel eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Entrepeneur, Logical. Bonds: Military, Adventurer. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Anthony Cumberbatch, Male Human Commoner 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 18 (+4)14 (+2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 700 gp.


Social Check DCs


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Engraver. His silver hair is still thick. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Flaws: Impulsive. Bonds: Job, Poor, Adventurer, Mentor. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Ernest Mitchell, Male Human Aristocrat 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 9 (-1)14 (+2)
Skills Nature +6, Survival +2
Senses Passive Perception 9
Languages Common, Terran, Goblin, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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