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NPC Generator

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Advanced [show]


Don Dryden, Male Human [Permalink]

Personal [hide]

Description: An older man who wears baggy black pantaloons and a yellow scarf, he is not a threatening figure. He wears his brown hair down. His gray eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of men and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and to protect his home

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Has a crush, Guardian. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Don Dryden, Male Human Barbarian 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Eye agate (11 gp). Bloodstone (60 gp). Red spinel (130 gp). 1 Smokesticks. 2 Holy water.


Social Check DCs


Wymar Copeland, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears tan painted combat armor at almost all times, marred by sweets. His brown hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Architect

Voice: French accent

Attributes [hide]

Wymar Copeland, Male Human Expert 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)15 (+2) 13 (+1)6 (-2)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4

Possessions: 500 gp. Smoky quartz (30 gp).


Social Check DCs


Kyle Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fancy tan suit. His hair is short and chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Kyle studied abroad. His childhood dream was to be a Locksmith, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: To be a Locksmith again; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Attractive, Poor, Job. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Lindsay, Male Human Sorcerer 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Hadley, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Beggar. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is cut close to his head. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.

History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Beggar like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Beggar

Voice: Thin and wheezing

Attributes [hide]

Hunter Hadley, Male Human Wizard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 100 gp.


Social Check DCs


Gomory Perry, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has golden hair. He has several tiny amethyst earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Gomory Perry, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)9 (-1) 12 (+1)8 (-1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Disguise kit.


Social Check DCs

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