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Advanced [show]


Aldous Dalton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and he perpetually has his club ready. His hair is chestnut and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Sage soon after.

Motivation: His relatives are trying to arrange a marriage; and to be a carter again

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Rich, Family, Job. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Aldous Dalton, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Tiger eye turquoise (16 gp). Black pearl (800 gp).


Social Check DCs


Arnold Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He sports pastel clothing, slightly heavier than average wear. His white hair is drawn into a tight pony tail with a skull scrunchie. He has hazel eyes and a pastel hat with a tan feather.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Professionalism, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Roscoe, Male Human Ranger 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Guy Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: Guy was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: Expand his business.

Ideals: Athletic, Philantrophist. Bonds: Job, Family. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Dumph, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)7 (-2) 11 (+0)17 (+3)
Skills Deception +5, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs


Ernest Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin violet vertical stripes and pastel pants. He carries with him a set of bastard swords on his belt, each one with a amethyst on the hilt. His blonde hair is still thick. His thin eyebrows rest above his beady brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast plains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Military, Nature. Occupation: Crown-heir

Voice: Slurs words

Attributes [hide]

Ernest Crawford, Male Human Cleric 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp.


Social Check DCs


Roger Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants. He has a slight overbite and is overall scrawny. His brown hair is styled in orderly dreadlocks. His brown eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: To clean up the streets; and he feels threatened by others

Ideals: Gifted. Flaws: Shy, Antagonistic, Fearful. Bonds: Guardian. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Roger Berkeley, Male Human Ranger 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 18 (+4)18 (+4)
Skills Arcana +5, Religion +5
Senses Passive Perception 14
Languages Common, Sylvan, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 cp. 2 Holy water. 4 Alchemist’s fire. 5 Acid flasks.


Social Check DCs

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