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Advanced [show]


Theobald Gentry, Male Human [Permalink]

Personal [hide]

Description: This northern man wears an entirely blue suit with white socks and a vest with buckled shoes. His clothes are grease stained in places. His chestnut hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Human culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Theobald Gentry, Male Human Fighter 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Geoffrey Morton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and he is greedy

Flaws: Racist. Bonds: Rich, Has a crush, Adventurer, Immigrant. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Geoffrey Morton, Male Human Warrior 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Myerscough, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a worn and beaten armor. His right leg appears badly burned and disfigured. His red hair is long and unkept. His eyes are green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Arnold Myerscough, Male Human Expert 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills History +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Shane Barney, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dull white sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His whole body is exceptionally muscular. He keeps his white hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: Born to a Carpenter, his mother struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family.

Ideals: Persistence. Flaws: Selfish. Bonds: Immigrant, Poor, Family. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Shane Barney, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Gomory Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a green armored body suit, with a simple grey line shooting up and back down. He has a hunchback. With a patchy red beard and wild red hair. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Gomory Hallewell, Male Human Barbarian 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 93 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 19 (+4)5 (-3) 17 (+3)12 (+1)
Skills History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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