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Advanced [show]


William Ramsay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears baggy grey pantaloons and a violet scarf. He is bald on top and has large silver tufts of hair around his ears. He has gray eyes.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Glassblower business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Ramsay, Male Human Monk 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Charles Compton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he sports white clothing, slightly heavier than average wear. He has dyed his greying brown hair a little too much giving a sharp brown color. He has violet eyes.

Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was always a brilliant, if unscrupulous mind. His first spouse was a Bather, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and to share knowledge with the world

Ideals: Logical. Flaws: Impulsive, Insane. Bonds: Family. Occupation: Healer

Voice: Low and grunting

Attributes [hide]

Charles Compton, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 14 (+2)18 (+4)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp.


Social Check DCs


Drogo Royston, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and has a large grey mantle and cape that has been intricately interwoven into his brown robe. His right hand appears badly burned and disfigured. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He loathes his own lifestyle.

Ideals: Artistic. Flaws: Depressed, PTSD. Bonds: Enemies. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Drogo Royston, Male Human Cleric 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)18 (+4) 13 (+1)13 (+1)
Skills Insight +4, Religion +7
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Dwarven, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1100 gp.


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears silk and lounges about seductively, and his gloved hand is found clutching a quarterstaff. He wears his silver hair up in a very large beehive style do. He has green eyes and a tan hat with a black feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Geoffrey hails from a village terrorized by gnolls. In his 17th year, his parents were killed by a gnolls raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Impeccable, Extrovert. Bonds: Attractive, Enemies, Religious. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Marlee, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Rolf Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His brown hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and to reunite with his absent father

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Rolf Birkenhead, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Malachite (11 gp). Smoky quartz (40 gp). White pearl (120 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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