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NPC Generator

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Advanced [show]


Simon Presley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His white hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He works hard and plays hard.

History: Gifted from a young age, Simon studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted arcane powers by his dying sister.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting, Gifted. Flaws: Terse, Hedonist, Racist. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Simon Presley, Male Human Expert 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 17 (+3)14 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1500 gp.


Social Check DCs


Manfred Redfield, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His moppish auburn hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Sensitive, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Manfred Redfield, Male Human Warrior 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)14 (+2) 16 (+3)10 (+0)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long silver beard, and similarly colored long hair. He has several tiny amber earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his mother was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting. Bonds: Rich, Military, Family, Job. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

John Graeme, Male Human Adept 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 16 (+3)6 (-2)
Skills Animal Handling +6, Performance +1
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 900 gp. Rhodochrosite (11 gp). Fire opal (800 gp). Emerald (800 gp). Tiger eye turquoise (11 gp). Amber (40 gp).


Social Check DCs


Roger Ansley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is braided into rings. His half smiles and gray eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by illithids. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Rich, Enemies. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Roger Ansley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 13 (+1)6 (-2)
Skills Nature +4, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Chad Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a pastel vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Chad Hackney, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 8 (-1)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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