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NPC Generator

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Advanced [show]


Bernard Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. He wears a deerstalker hat to hide his balding. His green eyes peer out from beneath his deerstalker red hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of eastern immigrants he idolized his mother. Cursed with lycanthropy at a very young age, Bernard has worked very hard to control his curse. He has drifted from career to career and currently works as a Performer.

Motivation: He is terrified, and will act out of fear; and to be a healer again

Ideals: Fighting, Joker. Flaws: Disease, Fearful. Bonds: Immigrant, Job. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Bernard Milton, Male Human Druid 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills History +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 19000 cp. Zircon (80 gp). Tourmaline (100 gp).


Social Check DCs


Ernest Blakely, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. His thin eyebrows rest above his beady amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Jeweler, who enjoyed hunting, Ernest was taken on many hunting expeditions. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family.

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Nature, Family. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Ernest Blakely, Male Human Sorcerer 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of hammers on his belt, each one with a opal on the hilt. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Rich. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Ralf Asheton, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Climber’s kit.


Social Check DCs


Everard Addington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His hazel unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Everard Addington, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Peridot (60 gp). Deep green spinel (100 gp).


Social Check DCs


Bertram Spalding, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear ponchos typically of a light brown in addition to tight pants. His auburn hair is lengthy. His fierce amber eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Bather, who enjoyed hunting, Bertram was taken on many hunting expeditions. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety; and marry his brother to traveling adventurers

Ideals: Optimist, Fighting, Logical. Flaws: Fearful. Bonds: Nature, Family. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Bertram Spalding, Male Human Adept 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 20 pp.


Social Check DCs

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