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NPC Generator

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Advanced [show]


Shane Kenley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears professional attire. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise violet. His teeth are white and perfect.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Extrovert, Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shane Kenley, Male Human Druid 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 12 (+1)7 (-2)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Smoky quartz (60 gp). Blue star sapphire (800 gp). Eye agate (11 gp). Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs


Anselm Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He is portly but not overly obese. His long red hair is drawn into a two foot long braid. His gray eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Anselm was born the youngest of three triplets. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Anselm's father didn't care for him much, and the feeling was mutual. He has worked as a Merchant like his father before him.

Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Impulsive, Insane. Bonds: Attractive, Family, Job. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Anselm Barlow, Male Human Barbarian 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)17 (+3) 16 (+3)8 (-1)
Skills Deception +2, Insight +6
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Staurheim, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his brown hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sculptor mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and to pay off his debts

Ideals: Opinionated. Flaws: Ugly, Shy, Disease. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Bertram Staurheim, Male Human Commoner 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 16 (+3)16 (+3)
Skills Athletics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 200 gp. White opal (600 gp). Rose (80 gp). Deep green spinel (150 gp).


Social Check DCs


Robert Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a grey shirt with thin red vertical stripes and brown pants. His moppish chestnut hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Robert took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He has never given up on his poetry dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Robert Sherwood, Male Human Rogue 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 17 (+3)18 (+4)
Skills Intimidation +7, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 600 gp. Sardonyx (50 gp). Jet (50 gp). 1 Minor magic item.


Social Check DCs


Diggory Sutton, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy grey pantaloons and a blue scarf. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His golden hair is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the south; and he is greedy

Ideals: Impeccable, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Diggory Sutton, Male Human Warrior 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Nature +4
Senses Passive Perception 9
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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