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Advanced [show]


Norman Bradford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and sports red clothing, slightly heavier than average wear. His right hand appears badly burned and disfigured. He has styled his chestnut hair well, parting it to the right. He has a dull look in his green eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was raised in a desert tribe. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: Revenge.

Ideals: Optimist, Athletic. Bonds: Enemies, Nature. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Norman Bradford, Male Human Paladin 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 14 (+2)19 (+4)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Carnelian (60 gp). Deep blue spinel (400 gp). Golden pearl (40 gp). 1 Minor magic item.


Social Check DCs


Robert Dalton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He likes to make people angry or surprised. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to get laid; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Adventurer, Has a crush, Religious, Mentor. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Robert Dalton, Male Human Warlock 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Athletics +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp.


Social Check DCs


Norman Milton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He wears a Stetson hat to hide his balding. He has gray eyes and a red hat with a brown feather.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Norman's father didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying sister.

Motivation: He is wracked by social anxiety; and to get a good night's sleep

Ideals: Athletic, Gifted. Flaws: Depressed, Insomniac, Antagonistic, Fearful. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Norman Milton, Male Human Wizard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 90 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Lance Soames, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his brown hair in a pixie cut. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his sister recently and the two have been together since.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Military. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Lance Soames, Male Human Druid 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Fire opal pendant on a fine gold chain (700 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Odo Copeland, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a violet poncho over his likewise colored trousers and shirt. He wears a broad hat to cover his moderate length black hair. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Odo was raised in a hard working conservative environment. He worked as a nervous Barkeep and found it very stressful. He became a Barkeep soon after.

Motivation: Wants to open a new tavern; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Racist, Fearful. Bonds: Job. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Odo Copeland, Male Human Aristocrat 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs

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