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NPC Generator

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Advanced [show]


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his black hair up. His eyes are amber and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He is harsh and unforgiving.

History: His father raised him in a mountain cabin. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his old friends; and doesn't want to be a carpenter and was forced into it by his family

Flaws: Antagonistic. Bonds: Nature, Family, Adventurer. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Arnold Mitchell, Male Human Sorcerer 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 10 (+0)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 35000 sp. 5 Acid flasks. 4 Alchemist’s fire. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Gomory Harley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich southern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He got away from his former life and has fallen to alcoholism.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Flaws: Shy, Insomniac, Addict. Bonds: Rich, Adventurer, Family. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Harley, Male Human Bard 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)9 (-1) 13 (+1)8 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Violet garnet (600 gp). Pink pearl (130 gp). Carnelian (40 gp). White opal (600 gp). Eye agate (15 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Everleigh, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a white and brown handkerchief worn on his left side. He has a small bristly mustache and wavy silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Miles hails from a village terrorized by brigands. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has never given up on his singing dream.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Passionate, Artistic. Flaws: PTSD. Bonds: Enemies, Adventurer. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Miles Everleigh, Male Human Adept 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Hematite (12 gp). Jade (120 gp). Sard (30 gp). 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Patrick Allerton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Patrick was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Patrick Allerton, Male Human Druid 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)17 (+3) 14 (+2)7 (-2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Peter Landon, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He has a large red mantle and cape that has been intricately interwoven into his green robe. He has wavy red hair. His blue eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was raised in a forest tribe. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by brigands. Peter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Insomniac, Fearful. Bonds: Enemies, Nature. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Peter Landon, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Performance +4, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp.


Social Check DCs

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