Cory Weston, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a black tunic with tan highlights, and long brown pants that bunch up around his shoes. His black hair is knotted and matted. His eyes, though not visible through his cowl, are brown.
Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Cory was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Impeccable, Fighting. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 100 gp. 3 Thunderstones. 3 Antitoxin. 3 Alchemist’s fire.
Hunter Carlton, Male Human [Permalink]
Personal [hide]
Description: A 5'6" southern man, he has a large black mantle and cape that has been intricately interwoven into his grey robe. His auburn hair is kept up in a ponytail inside a deerstalker hat. He is very pretty but has cold, dead eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. Since then, he has sought to make the best of life.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Job, Slave. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Deep blue spinel (700 gp).
Patrick Tatum, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 6 (-2) | 16 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Draconic, Infernal, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.
Manfred Upton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a pastel and violet handkerchief worn on his right side. His golden hair, when down, is lengthy. His hazel eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the north, but his parents moved at a very young age to the west. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a crush on the local Brewer; and he's in love
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Immigrant, Has a crush. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 17000 sp. 1 Healer’s kit. 1 Good lock. 1 Climber’s kit. 1 Small steel mirror.
Robert England, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, typically a more casual-formal manner. His auburn hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.
History: Robert was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: An old rival family wants him found.
Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 sp. Golden pearl (90 gp). 4 Holy water. 1 Smokesticks. 2 Acid flasks. 4 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!