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NPC Generator

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Advanced [show]


Roger Tinley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Tanner. He has styled his red hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He plays an instrument quite well.

History: He got into the Tanner business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Job, Religious. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Roger Tinley, Male Human Rogue 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Investigation +5, Stealth +1
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Disguise kit. 1 Average lock.


Social Check DCs


Robert Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. He has shaved his head bald. He has amber eyes and a green hat with a grey feather.

Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Mortician in town.

History: Sold as a small child to a necromancer, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. Some 10 years later his spouse died after the birth of his son. Heartbroken, Robert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Bonds: Job, Mentor, In love, Enemies. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Robert Hampton, Male Human Aristocrat 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Athletics +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Quinton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful necromancer made him what he is. After coming to the age of reason, Drogo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Opinionated, Entrepeneur, Gifted. Bonds: Mentor, Family. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Drogo Quinton, Male Human Sorcerer 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 15 (+2)5 (-3)
Skills Investigation +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


John Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears green leather gloves, a green jacket, and tight pants. His auburn hair is braided into rings. His eyes are a pleasant gray.

Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Barrister

Voice: Pirate accent

Attributes [hide]

John Pickering, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 500 sp.


Social Check DCs


Arnold Burton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tight fitting tan shirt and pants. His hair is chestnut and very short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels threatened by others.

Ideals: Logical. Flaws: Addict, Racist, Fearful. Bonds: Rich. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Arnold Burton, Male Human Cleric 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 24 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)13 (+1) 8 (-1)14 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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