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NPC Generator

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Advanced [show]


Dean Perry, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His eyes are gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Insane, Hedonist. Bonds: Military. Occupation: Bookbinder

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Perry, Male Human Adept 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Insight +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Lance Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length silver hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the west. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted arcane powers by his dying brother.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Pacifist, Gifted. Bonds: Poor, Military, Religious. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lance Eastaughffe, Male Human Commoner 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Aldous Denholm, Male Human [Permalink]

Personal [hide]

Description: This man has a large white mantle and cape that has been intricately interwoven into his black robe, and sports empty pouches on his belt. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His ears are large.

Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them

History: Born in the south to a Locksmith, Aldous learned a great deal about his father's area of expertise. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Locksmith.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Depressed, Shy. Bonds: Job. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Aldous Denholm, Male Human Warlock 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)15 (+2) 11 (+0)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 400 gp. Red spinel (120 gp). Star ruby (800 gp).


Social Check DCs


Lance Dumph, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man sports black clothing, slightly heavier than average wear, and a wedding ring on his right hand. He keeps his long blonde hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Lance took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult.

Ideals: Professionalism, Gifted. Bonds: In love, Job, Rich. Occupation: Slave Trader

Voice: Speaks with back of mouth

Attributes [hide]

Lance Dumph, Male Human Adept 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)8 (-1) 16 (+3)11 (+0)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 800 gp. Violet garnet (600 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is well dressed, constantly wearing a grey suit, pastel shirt, and brown tie. He has a hunchback. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich western family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by illithids. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud

Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: Enemies, Rich. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Clerebold Hadleigh, Male Human Druid 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 7 (-2)12 (+1) 16 (+3)14 (+2)
Skills Athletics +7, Religion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 100 gp. Alexandrite (400 gp). Blue quartz (5 gp). Alexandrite (400 gp). Rhodochrosite (5 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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