Ralf Huxley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Shepherd uniform. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Further he is a bit of a stoner and is frequently out of it.
History: A powerful brothel owner made him what he is. Through the years after Ralf was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ralf's father didn't care for him much, and the feeling was mutual. He struck the Shepherd job and began his own company from there.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Job, Mentor. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 4 (-3) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 900 gp. Banded agate (4 gp). 1 Minor magic item.
Robert Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black small hat and black clothes. He sports a flattop hair cut. He has several tiny ruby earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To pay off his debts; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Secretive. Bonds: Rich, Family, Debt. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Moss agate (12 gp).
Thomas Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light green in addition to tight pants. His brown hair is knotted and matted. He has green eyes and a green hat with a tan feather.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.
History: Born to a Engraver, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Assassin.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Athletic, Impeccable. Flaws: Insomniac, Selfish. Bonds: Poor, Job. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Orc, Undercommon, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Barney, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern; and to reunite with his old friends
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Charles Darby, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. He keeps his red hair in a flapper bob. His eyes are hazel and beady.
Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has achieved small success as a Dilettante.
Motivation: To be a Courier again; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Nature, Job. Occupation: Dilettante
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: 4000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Jeweled anklet (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Minor magic item. 1 Minor magic item.
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