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NPC Generator

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Advanced [show]


Thomas Chatham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His chestnut hair is knotted and matted. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Thomas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Military. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Thomas Chatham, Male Human Rogue 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5

Possessions: 900 gp. Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Bing, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a grey and red robe with the hood down. His black hair is smooth and relatively long. His half smiles and amber eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast forest. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother; and regain custody of his son

Flaws: Shy, Insane. Bonds: Attractive, Family, Nature. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Richard Bing, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)10 (+0) 16 (+3)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gilbert Wellington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan tunic with black highlights, and long white pants that bunch up around his shoes. He wears a colorful flower in his brown hair. He has amber eyes and a tan hat with a black feather.

Personality: Calm and collected, he is a well trained Sage. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Gilbert has worked very hard to control his curse. During his travels, Gilbert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gilbert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gilbert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Regain custody of his daughter; and doesn't want to be a sage and was forced into it by his family

Flaws: Impulsive, Disease. Bonds: Attractive, Job, Adventurer, Family. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Wellington, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 6 (-2)16 (+3)
Skills History +4, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in a clean yellow cloak covering his clean studded leather. With bright black hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He feeds upon the attention of others.

History: Sold as a small child to a necromancer, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to work out more often; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Mentor, In love. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Alexandre Birkenhead, Male Human Paladin 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Nicholas Gracey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and sports brown clothing, slightly heavier than average wear. His feathered hat is riddled with cuts and holes. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the east to a Apothecary, Nicholas learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Apothecary soon after.

Motivation: Expand his business.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Nicholas Gracey, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs

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