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NPC Generator

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Advanced [show]


Adelard Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears blue leather gloves, a blue jacket, and tight pants. His hair is greying and his face has many wrinkles. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He left for the north, certain he would find work there.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and to unite with his sister

Ideals: Pacifist. Bonds: Immigrant, Attractive, Rich, Family. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adelard Ryley, Male Human Commoner 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 0 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 5 (-3)6 (-2) 10 (+0)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Balimaar Beitz, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears grey trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His feathered hat is riddled with cuts and holes. His eyes are green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He never wears the same outfit twice, unless he absolutely has to.

History: His mother raised him in a mountain cabin. A few years later when the east was not economically sound they moved to his current location. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Nature, Immigrant. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Beitz, Male Human Ranger 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)16 (+3) 16 (+3)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Auran, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He usually wears his blue robe and has his club always slung over his shoulder, and his gloved hand is found clutching a club. He keeps his red hair in a pixie cut. His fierce brown eyes like to dwell on things.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: Anselm was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a seamstress again

Ideals: Professionalism. Flaws: Shy. Bonds: Job, Family, Religious. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Anselm Dryden, Male Human Fighter 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 900 gp.


Social Check DCs


Ralf Ansley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. His black hair, when down, is lengthy. His amber unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Retire the richest man in the north; and human compassion

Ideals: Entrepeneur. Flaws: Disease, Racist. Bonds: Attractive, Family. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Ralf Ansley, Male Human Ranger 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 9 (-1)8 (-1) 14 (+2)12 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Gomory Branson, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered scimitar and tarnished sai as well. His chestnut hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: This man loves writing and to teach people writing more than just about anything. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Gomory studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his writing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Gifted. Bonds: Military. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Gomory Branson, Male Human Paladin 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 8 (-1)16 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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