Solomon Harlan, Male Human [Permalink]
Personal [hide]
Description: This northern man dresses like a well dressed Beggar does. His clothes are grease stained in places. His white hair is cut short. He wears large thick round spectacles.
Personality: Solomon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Beggar, Solomon learned a great deal about his mother's area of expertise. Solomon was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Beggar. He now travels the world, in search of power and loot.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Impeccable. Bonds: Job, Poor, Immigrant, Adventurer. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp.
Alexandre Badger, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky black painted plate armor. His brown hair is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of western immigrants he idolized his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Extrovert. Flaws: Depressed. Bonds: Family, Adventurer, Immigrant. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Trym Beitz, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear violet clothing when he does not wear armor. He wears a top hat to cover his moderate length silver hair. His blue eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the south. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: Expand his business; and further expansion of business
Ideals: Pacifist, Artistic. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Masseuse
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 18000 cp. Sardonyx (40 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Roland Ramsey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His auburn hair is smooth and relatively long. His brown eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.
Motivation: Human compassion; and he feels threatened by others
Ideals: Disciplined, Philantrophist, Artistic. Flaws: Racist. Bonds: Attractive. Occupation: Shipwright
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1600 gp. 1 Minor magic item.
Gomory Clare, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, white, dusty cloak. His red hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Gomory was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Since then, he has sought to make the best of life.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Passionate, Optimist, Entrepeneur. Flaws: Ugly. Bonds: In love, Family. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Large well-done wool tapestry (500 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
