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NPC Generator

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Advanced [show]


Norman Chatham, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and brown. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the east. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Mason

Voice: Scottish accent

Attributes [hide]

Norman Chatham, Male Human Wizard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 17 (+3)17 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Merton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a white collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural human artifacts is his passion

Flaws: Shy. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Weaver

Voice: Low range voice

Attributes [hide]

Raymond Merton, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kody Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is black and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a desert tribe. His first spouse was a Shoemaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well

Flaws: Antagonistic, Ugly. Bonds: Family, Nature, Slave. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Kody Wedgwood, Male Human Sorcerer 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp. 1 Good lock. 1 Climber’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs


Theobald Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan shirt with thin black vertical stripes and red pants. His blonde hair is kept up in a ponytail inside a small hat. His half smiles and green eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Military, Adventurer. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Theobald Beitz, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 1 Minor magic item.


Social Check DCs


Thomas Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He sports a long white beard, and similarly colored long hair. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Glassblower, Thomas learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Glassblower.

Motivation: He is content; and further expansion of business

Ideals: Passionate, Opinionated. Flaws: Mundane. Bonds: Job, Rich. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Thomas Beckwith, Male Human Monk 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1300 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.


Social Check DCs

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