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Advanced [show]


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear tan pants and tee shirts. His golden hair is greasy and uncared for. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Armorer. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality

Flaws: Ugly. Bonds: Job, Adventurer, Rich, Religious. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Gomory Mitchell, Male Human Commoner 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)8 (-1) 14 (+2)17 (+3)
Skills Arcana +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 40 pp. Aquamarine (400 gp). Tiger eye turquoise (14 gp). Rhodochrosite (14 gp). Star ruby (1500 gp).


Social Check DCs


Ernest Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His chestnut hair is still thick. His eyes, though not visible through his cowl, are violet.

Personality: He speaks before he thinks and is too direct. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He then took over the family business and is one of the better Miner for hire.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Impulsive. Bonds: Military, Job, Family. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Ernest Denholm, Male Human Adept 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp. Silver pearl (50 gp). Black pearl (1200 gp). Chalcedony (40 gp). Blue star sapphire (800 gp).


Social Check DCs


Balimaar Gladstone, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right hand appears badly burned and disfigured. His white hair is knotted and matted. His brown eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Sabotage a competitor; and human compassion

Ideals: Optimist, Artistic. Flaws: Racist. Bonds: Job. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Balimaar Gladstone, Male Human Cleric 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 14
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1600 gp. Smoky quartz (40 gp). Violet garnet (800 gp). Blue star sapphire (1400 gp). Freshwater pearl (12 gp). Rhodochrosite (12 gp).


Social Check DCs


Gilbert Graham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright black suits and hats. His white hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Barrister.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Extrovert, Optimist. Flaws: Selfish. Bonds: Nature, Job. Occupation: Barrister

Voice: Hissing voice

Attributes [hide]

Gilbert Graham, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Diggory Marleigh, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. His black hair is unkempt and raggedy. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to loving parents in a slum to the east. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of goblins.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Diggory Marleigh, Male Human Wizard 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 50 pp. Bloodstone (40 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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