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NPC Generator

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Advanced [show]


Gunter Webley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple pastel line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His brown hair is singed and shortened. He has a dull look in his brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Mercenary soon after.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Gunter Webley, Male Human Warlock 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 600 gp.


Social Check DCs


Drogo Ridley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear black clothing when he does not wear armor. His long golden hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Fearful, Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Drogo Ridley, Male Human Barbarian 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 86 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 300 gp. Citrine (20 gp). Freshwater pearl (15 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp).


Social Check DCs


Henry Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military, Poor. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Henry Tickle, Male Human Cleric 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. Rhodochrosite (9 gp). White pearl (70 gp). Banded agate (9 gp). 1 Breastplate. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Raymond Burton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears grey cloth garments or leather armor. His auburn hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and he desires power and/or immortality

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raymond Burton, Male Human Druid 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)18 (+4) 10 (+0)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Draconic, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (200 gp). Silver ewer (50 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his brown robe and has his falchion always slung over his shoulder. He has done his best to style his black hair to look like a famous performer. His fierce hazel eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he is wracked by social anxiety

Ideals: Disciplined, Philantrophist. Flaws: Fearful. Bonds: Military, Adventurer. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Aldous Myerscough, Male Human Barbarian 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 16 (+3)11 (+0)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 700 gp. Golden pearl (130 gp). Red garnet (130 gp).


Social Check DCs

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