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Advanced [show]


Roland Brady, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue shirt with thin green vertical stripes and grey pants. He has styled his blonde hair well, parting it to the left. His amber eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Logical, Fighting, Athletic. Flaws: Shy. Bonds: Religious. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Roland Brady, Male Human Fighter 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 41 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5

Possessions: 400 gp. Citrine (60 gp). Rich purple corundum (1100 gp). Aquamarine (1000 gp). Aquamarine (1000 gp). Hematite (8 gp).


Social Check DCs


Alex Wharton, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a tan coat with green slacks. He is physically well-built. His hair is chestnut and curly. He has a dull look in his hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and wants to work out more often

Ideals: Optimist, Athletic, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Alex Wharton, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 11 (+0)17 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Geoffrey Milton, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has no hair. His gray eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted psionic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Fighting, Gifted. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Soapmaker

Voice: Speaks with lips pursed

Attributes [hide]

Geoffrey Milton, Male Human Paladin 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 6 (-2)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Golden yellow topaz (900 gp). Amber (130 gp). Smoky quartz (40 gp).


Social Check DCs


Conrad Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is silver and curly. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Conrad is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the north; and doesn't want to be a sellsword and was forced into it by his family

Ideals: Gifted, Justice, Entrepeneur. Flaws: Addict. Bonds: Poor. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Conrad Bentham, Male Human Aristocrat 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 19000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Carved bone or ivory statuette (60 gp). 1 Spyglass.


Social Check DCs


Conrad Browning, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a blue and white robe with the hood down. His silver hair is thinning but still full. His eyes are amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Miller business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 3 years.

Motivation: He is wracked by social anxiety; and to be a shoemaker again

Ideals: Joker, Philantrophist. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Conrad Browning, Male Human Adept 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 16 (+3)16 (+3)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 6000 sp. Freshwater pearl (4 gp). Jade (110 gp). White opal (900 gp). Moonstone (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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