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Advanced [show]


Henry Stapleton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a hammer. He wears his blonde hair up. His eyes are a pleasant brown.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He invites people to come help in his community garden.

History: Henry was born with his father's beautiful face. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Henry began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Entrepeneur. Bonds: Enemies, Attractive, Family. Occupation: Bookbinder

Voice: Slurs words

Attributes [hide]

Henry Stapleton, Male Human Adept 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Kody Compton, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. His hair is black and curly. This gray eyed westerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Locksmith. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and sabotage a competitor

Ideals: Logical. Bonds: Attractive, Job, Rich, Adventurer, Family. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

Kody Compton, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)6 (-2) 8 (-1)11 (+0)
Skills Nature +0, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Graeme, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy tan suit. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

William Graeme, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Rayden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long chestnut hair reaches down to his waist. He has gleaming, smiling hazel eyes.

Personality: He is calm most of the time but flees social interaction. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Chad Rayden, Male Human Aristocrat 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1

Possessions: 2000 sp. Freshwater pearl (13 gp). Tiger eye turquoise (13 gp). Aquamarine (1000 gp). Citrine (80 gp). Tourmaline (50 gp). Aquamarine (1000 gp).


Social Check DCs


Peter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He carries with him a set of kukris on his belt, each one with a emerald on the hilt. He keeps his silver hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Painter profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 14 years.

Motivation: Sabotage a competitor; and to be a painter again

Ideals: Fighting, Disciplined. Flaws: Racist. Bonds: Job, Rich. Occupation: Herbalist

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Beckwith, Male Human Warrior 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Jet (60 gp). Amethyst (60 gp). Moonstone (80 gp).


Social Check DCs

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