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NPC Generator

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Advanced [show]


Thomas Copeland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. He is bald on top and has large black tufts of hair around his ears. His eyes are brown and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Thomas was born the youngest of three triplets. He was an apprentice working in his father's forge. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Thomas Copeland, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 12 (+1)7 (-2)
Skills Athletics +2, Intimidation +0
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 sp. Blue quartz (5 gp). Brown-green garnet (40 gp). Rock crystal (20 gp). Red garnet (40 gp). 1 Minor magic item.


Social Check DCs


Don Ryley, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also hits on women, regardless of circumstances.

History: The child of western immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Immigrant. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Don Ryley, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)9 (-1) 7 (-2)15 (+2)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 18000 cp.


Social Check DCs


Lance Milton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. With bright blonde hair and a scraggly beard. His green eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and many dire rats want him driven away

Ideals: Athletic, Disciplined. Bonds: Attractive, Enemies, Mentor. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Lance Milton, Male Human Druid 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 17 (+3)9 (-1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: Red garnet (80 gp). Moonstone (60 gp). Zircon (60 gp). Sardonyx (60 gp).


Social Check DCs


Everard Ansley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail. He is bald on top and has large blonde tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves music and to teach people music more than just about anything. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Laborer, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Debt, Family. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Everard Ansley, Male Human Wizard 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Deception +5, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 700 gp. Gold and topaz bottle stopper cork (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).


Social Check DCs


Gerard Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Stylist. He carries with him a set of flails on his belt, each one with a amethyst on the hilt. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.

History: Born to a Sailor, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Fighting, Logical. Flaws: Addict, Antagonistic. Bonds: Poor, Attractive. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Graham, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills History +5, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs

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